~~~~~~~~~~~~ Draft ~~~~~~~~~~~~~~~~~~
This is the production draft, there are many things that need to be fixed and changed but gives an idea of what is to be expected for the final.
Much finalizing and coloring to do.
JMC Academy: Talitha Windolf
This is a Blog about a JMC Academy students final production.
Logline: After an interesting and unique journey a homeless woman discovers the gift of giving and what true happiness really is.
Tuesday, 26 August 2014
Sunday, 17 August 2014
2D animation
For my hand drawn animation I am using the program photoshop. I find animating in Photoshop really useful and easy.
In a few scenes of my hand drawn animation there are objects being created. For example as my beginning scene is opened up the city is being created. Now at first I tried to animate this way by drawing a little bit, then drawing a little bit more and so on, it works but it looks bad as you can clearly see the lines that where just drawn.
So I fixed this problem by working backwards. I draw the final image then slowly erased it bit by bit. Then I rearrange the image sequence and 'walla', when played through the city is created making it look as though it is being hand drawn right in front of you.
Another program I will be using is adobe after effects. This is another great program but I am still learning about it so I am seeking as much help and advice from my lectures as I can. I will be using this program when putting my final piece all together as well as adding in little details here and there.
I imagine I will have a few issues here and there but nothing that can't be figured out or done another way.
In a few scenes of my hand drawn animation there are objects being created. For example as my beginning scene is opened up the city is being created. Now at first I tried to animate this way by drawing a little bit, then drawing a little bit more and so on, it works but it looks bad as you can clearly see the lines that where just drawn.
So I fixed this problem by working backwards. I draw the final image then slowly erased it bit by bit. Then I rearrange the image sequence and 'walla', when played through the city is created making it look as though it is being hand drawn right in front of you.
Another program I will be using is adobe after effects. This is another great program but I am still learning about it so I am seeking as much help and advice from my lectures as I can. I will be using this program when putting my final piece all together as well as adding in little details here and there.
I imagine I will have a few issues here and there but nothing that can't be figured out or done another way.
Friday, 15 August 2014
2D hand drawn animation
Another part of my final film is 2D hand drawn frame by
frame animation. These scenes are in the beginning of the short film and at the
very end with the paper animation and claymation in-between. As you can imagine
I have been drawing a lot. And loving it, I have been drawing ever since I
could hold a pencil and am really enjoying animating this way.
Animating this way is bringing a drawing to life, its spectacular
when you can start drawing and draw bit by bit then play it and your character
has come to life! It’s an amazing feeling, especially when it looks good.
For me I sometimes get frustrated when it doesn’t look
the way I hoped it would but at that point I usually need to take a break and
come back to it to either fix or change it. So far I have many scene that I
really love and feel like I have animated to be best of my ability for this
style. And of course there are others
which I think I will change later.
My character Emily is simple in a way that she is very
cartoony, for example she has a simple round face with a hair style that is
easy to manipulate through drawing. I made her hands like mittens so that I don’t
have to worry about fingers. Besides that though she is built like a regular
human except that she is a bit short in the legs (I felt she looked better that
way.)
Motka is a fun character to this film, he is a bit of
comic relief and just that little background character you can’t help but love.
I am really enjoying animating him, and every time he is in a scene he is doing
his own thing in a very cute way. Motka is a very stylized character as well,
it was fun making him a fluffy short cat and the way he is stylized has made it
easier to animate. For example the way he sits I have made it that you can’t
see all the things you usually see when a cat sits such as his back legs though
it’s obvious that he is sitting.
The fairy-god-mother is mysterious and beautiful; I
really enjoyed animating her as I have been able to make her more flexible when
it comes to animating as she is a fairy. For example when she appears she comes
out of a star and has magic swirly dust at the bottom of her robe. The fairy is
also realistic and far more realistic than Emily.
I am just about to animate the other characters such as
the old lady and the other homeless people. They are a similar style to Emily
and they don’t move all that much in the scene so there isn’t anything to
tricky happening there.
The hardest scenes have been animated and turned out not
being as difficult to animate as I had assumed. I plan on having all the rough
draft animating done by the 24th of August, which is when the production
draft is due. That way all I need to do is finalize the animating add in the
colour and all the details. Also this way my sound guy, Josh, will have all the
information he needs to start putting sounds and music together.
Friday, 8 August 2014
Helping out.
There are two of us working on our final this trimester, my good friend Janet and myself.
Janet is doing her animation in 3D so in Maya. Her scene is looking fantastic, but because it is a forest scene she has a few trees and leaves, this is giving Maya some trouble and if Janet where to put many more in her scene it may not work properly or maybe not even load properly.
I suggested she should just put an image plan up and stick a forest image on it in the background so that it looks as though there is more forest whereas its just an image, I then offered to make the image scene for her as it is hard and almost impossible to find an image precisely how you want it.
I grabbed samples of her scene and asked what she was after, Janet pretty much left it with me to do which makes me happy. I made the background image in Photoshop and it is now as a background scene for her animation.
This is an image of Janets Maya scene at the moment. (not rendered)
And this is the background I came up with in Photoshop. The colors don't match but the image is meant to look further away, and with it all together it works.
I also made an image of just tree trunks that are the same color as her trees. This is so if she needed she could place it in an image plan in-between the background image and her scene. With the gapes in-between the tree trunks transparent, as the camera moved it would help the scene to look more 3D and as if there is no image but 3D trees.
I have left it with Janet and if she needs any changes on the scene I am able to wipe it into Photoshop and fix it up. But hopefully it works well.
Claymation: Fix ups.
After I made the scene and the clay characters I had to
bring them all into uni as they have all the animation equipment such as
lights, camera and StopMotion on the computers that I need.
Lab was booked out to me and thankfully no one came in and
bothered me as the other lab was available.
I arrived after being dropped off at uni on Saturday at
around 9:00am and I finished at 7:30pm, yeah, big day. But that’s the life of
an animator.
I had many technical difficulties, which is one of the
reasons why it took me so long to animate. When animating in StopMotion you
plug the camera directly into the computer and use the computer as the camera.
It is really handy as you can change the way the image looks as well as many
other things by working this way. But for some reason StopMotion was having
difficulties and was taking forever to process an image and wouldn’t allow me
to take another image until it was finished. After a long time I called my
lecturer, Kelvin, (yes on a Saturday) and we figured out that the image size on
the camera and the image size on the computer where completely different. That’s
why it was taking so long to process. I
fixed this problem by simply changing the cameras image size to the same size
as the computer, 1920 by 1080.
This brought out another problem as every time I fixed
the settings in the camera as soon as I hocked it up to StopMotion the camera
settings would flick back to the original image size which was massive, I can’t
remember how big but somewhere along the lines of 5000. Crazy, and no matter
what I did the problem would not go away.
In the end I ended up doing it the old fashioned way, I
simple animated directly through the camera, this worked fine and I actually
found it more useful.
Now the animating is done and my back was killing me, what’s
next?
The first shot I had done was through StopMotion so the
images where the right size, however the images I had taken from the camera
where a different size then the images taken in StopMotion, so from shot two,
three and four I had to go through and resize every single image. Time
consuming yes, but I did it through Photoshop and was able to make a setting
that would copy everything I did and I was able to reply that setting over and
over to each image.
After this I had to do the fix ups, in my film I had wire
on the back of Emily’s skirt to keep her from falling over, I had to go through
and Photoshop this out completely image by image. I did this with the stamp
tool.
Another thing I had to fix with the stamp tool was the
eye blinks on my red and purple character, as when they blinked there was still
white from their eyes visible.
My Clay scene is done and to finish it off I will be
taking it into Adobe After Effects and in the end it will be lightly snowing
over the top of the scene, which is going to be beautiful!
Claymation: Making the scene.
I really enjoyed making the scene for my Claymation. My
original idea for this world was always that it was a colourful fun world where
anything can happen. It later became a colourful fun snowy wonder land. I love
snow, well more the thought of snow as I have never seen snow, but snow is
magical and I feel that’s what the snow has given to the scene.
First off I made the cardboard sky and ground scene, (this
helped me with the measurement for the rest of the scene.)
The houses:
I made the houses with Styrofoam and cardboard. I measured
out the size and shapes of the houses cut the shapes up and then stuck
cardboard over the Styrofoam. I made a big mess as well, but it was fun!
After this I made the roofs and then painted them. For
the roof I layered tape over the top to give them a tiled look.
With a hot glue gun everything was glued together. I used
paper for the doors and windows but I glued a layer of cardboard in-between the
paper and the house to give it a 3D effect.
Lights:
I thought it would look nice having old fashioned street
lamps in the scene.
I made these with little bits of wood, cardboard and of
course glue and paint. I really enjoyed this.
I had to create the top of the lamp which was a little tricky,
after a few tries I came up with a map to use so that each lamp looked the same
and was easy to put together. This took me back to school in math and making
cube boxes, never thought I would say this but math class actually did teach me
something useful. ;)
After this I painted them and drew in details with a
marker.
I cut out swirls for the sides and stuck two back to back and then attached them to the wood and the top of the lamp.
For the bottom of the lamp I cut out circles, cut a slit
and hole in the middle, and stapled them together creating a hole big enough to
push the wood through. Then glued a flat piece of cardboard underneath to steady
it and hold the wood in place.
With everything glued and painted the lamps where done.
Seat:
The wood I bought had a little picture of a seat you
could make with them on the back so I thought why not.
I made this little seat with the wood and cardboard then
watered down some paint to give it a rusty look.
Trees:
The style of this world is similar to Dr. Sues, colourful
and fun. I had these little coloured Styrofoam balls from a previous project
and had an Idea to make funky trees.
I painted a larger Styrofoam ball then glued the little
Styrofoam balls to it, and also glued painted wood for the trunk.
These groovy little trees helped to bring the scene
together.
Background:
For the main background I painted the ground white as
there was to be snow over the top and painted long white bits of cardboard for
the sky.
Then I cut out mountains and painted them and glued them
to the sky with a layer of cardboard in-between for the 3D effect and it looked
nicer.
There were far away mountains, the blue ones and also
close up mountains that where a snowy white.
My inspiration was Finland.
Background characters:
I also had a few background characters in the scene that you
have to look out for.
Near the seat and then at the door are two little blue birds
made from clay.
Then in the background near the houses is a cute little guy
watering his garden.
Final touches:
A friend of mine bought me this awesome ‘Make your own snow’
stuff. And that is what I placed in the scene on the ground and also sprinkled in
other areas. This was the icing on the cake and made the scene perfect as well
as fun!
Before I made the fake snow I separated cotton buds and
glued them in areas such as the roof tops and around the lamps, this was to
help give the snowy effect and it worked well.
Thursday, 7 August 2014
Claymation: Try and try again.
Working on my clay creatures has been a very big challenge;
I don’t have much experience with Claymation but I certainly learnt a lot.
Firstly the clay I used was not the best for animating as
it was cheap, it worked but it wasn't very strong and wouldn't hold its
position, for example if I placed the arms of a character above their head the
clay would drop slowly, which for animating does not work. So I had to make rigs for my main clay
characters. I researched many Claymation
films such as Wallace and Grommit to understand and figure out how to make a
rig with the equipment that was available to me. (I don’t exactly have the same
equipment as a film studio.)
My first try I made wire frames for the body and filled
them with foil (as this is what I have done previously with sculpting.) Then
covered it with tape so the clay would stick. The bodies of my Red character,
Purple character and Green character where not very flexible and keep their
form in the animation so there was no need to make their body rig to flexible.
Red Character:
But the Red character and the Green character both have
arms that move. The first time I tried, I used wire, foil and tape for the
arms. The shoulder would come out of the body a little bit to keep the size and
form and had clay for the rest of the arm. This didn't work as the clay just melted to the ground. (As there was no support.)
I then tried to have wire, with foil in the upper arm
and lower arm area covered in tape then clay over the top for the arms but this
was not flexible enough. As the wire I was using was difficult to manipulate and
every time the arm was moved the clay would get ruined and this is unusable for
animating.
After speaking with my lecturers JMC provided me with
amazing aluminium wire which is very soft and easy to move without using too
much force.
I then cut chunks of Styrofoam out in the shapes of my
characters, covered it with tape, pierced aluminium wire through the body and
cover that in tape and then I was able to clay the creatures and this worked well.
I was able to move the characters arms without smudging the clay. The
characters where still not as flexible as I would have preferred but for my style
of Claymation it worked.
Green Character:
My green character followed the same procedure with the
body. But I wanted his arms to be able to stretch and get smaller. So for my
green character I just used clay and nothing else for the arms. When I animated
I would always have his arms in a position where they stuck to something such
as his body so that they did not melt to the ground. I also placed wire through
his legs to help him to stand.
Clay Emily:
Emily was a much bigger challenge then the other
creatures as Emily had to keep a human form and still look like Emily. Also she
needed to be much more flexible as not only did her arms move but also her back
and head.
For Emily’s rig I used Styrofoam for the bulk and to keep
her shape.
The main parts where her head, arms, upper body, lower
body (skirt) and her legs.
At first I made the mistake on not separating the upper body
to the lower body which meant I wouldn’t have been able to animate her bending
forward.
This was an easy enough fix as I cut where her abdomen is
which meant her upper and lower body where separate. Her head upper body and
lower body where all connected through wire that represents her spine.
Her arms where again wire pocked through the upper body
and taped. After making the skirt I made her legs and pocked wire through the
legs that pocked through to the skirt for balance.
Though I did all this work Emily couldn’t stand on her
own, so I had to glue her feet to cardboard then add wire to the cardboard behind
her that went into her skirt which was what held her up.
The bags, scarfs, hats and jumper where all made with cut up bits of Eva Foam.
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